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🎮

Idle Game for Environmental Charity

2 Billion Trees is an idle game strategically designed to attract donors and donations for bushfire recovery. Throughout this project, I gained insights into how user-centered design contributes to gamification projects and learned to effectively translate user values into benefits for business.

Problem

While research indicates the pressing need for public assistance in the environmental sector, general donors tend to prioritize other sectors due to a lack of awareness and motivation.

Solution

By gamification, designing award systems, and fostering a sense of community among players, we aim to raise awareness among donors and motivate users to participate voluntarily.

Role

Researcher

UX Designer

UI Designer

​Branding

Client

WWF

Time

5 weeks

Teammate

Sonya Tian

❤️

Overview
1_overview.png
2_Design Process.png
Main features.png
Research
3_Background research.png
4_Scholary Research.png
5_Primary Research.png
6_Data analysis.png
Analysis
7_design direction.png
target audience.png
7_design direction3.png
Mindset.png
Mindset2.png
Persona1.png
Persona2a.png
Opportunity.png
Competitor analysis.png
Ideate
Ideate.png
Information architecture.png
Prototype.png
Prototype
Ideate1.png
Test
Test Result.png
iterationa.png
Invormation Architecture - updated.png
game system.png
Deliverable
Design system 2.png
Hifi.png
Experience Prototype Here
Refelction a.jpg
Thank.png
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