Timeline: 5 weeks (Nov - Dec 2021)
UX/UI Design
2 BILLION TREES
2 BILLION TREES
2 BILLION TREES
2 Billion Trees is a mobile app that motivates individual donors to improve environmental awareness and make personal contributions continuously through gamification.
2 Billion Trees is a mobile app that motivates individual donors to improve environmental awareness and make personal contributions continuously through gamification.
Introduction
2 Billion Trees is a mobile app that motivates individual donors to improve environmental awareness and make personal contributions continuously through gamification. It's a map with many burned forest areas waiting to be regenerated and protected by you. Your tree planting on this app provides 2 Billion Trees with your behaviour and financial supports, and users can even build their personalized forest.
2 Billion Trees is designed to remind usersβ of concerns about the environment after the 2019 bushfire and improve their intention to donate and build their forest.
2 Billion Trees is a mobile app that motivates individual donors to improve environmental awareness and make personal contributions continuously through gamification. It's a map with many burned forest areas waiting to be regenerated and protected by you. Your tree planting on this app provides 2 Billion Trees with your behaviour and financial supports, and users can even build their personalized forest.
2 Billion Trees is designed to remind usersβ of concerns about the environment after the 2019 bushfire and improve their intention to donate and build their forest.
Problem Statement
People who care about the environment tend to do one-time donations due to the lack of motivation to contribute continuously and email subscription action exerts little impact on usersβ mindsets.
In this case, WWF cannot obtain more long-term donations and the advocacy work fails at improving environmental awareness and encouraging sharing behaviours.
People who care about the environment tend to do one-time donations due to the lack of motivation to contribute continuously and email subscription action exerts little impact on usersβ mindsets.
In this case, WWF cannot obtain more long-term donations and the advocacy work fails at improving environmental awareness and encouraging sharing behaviours.
Why 2 Billion Trees
2 Billion Trees provide a fun and engaging experience. Using games to stimulate users' voluntary initiative is more in line with the theme of charity.
The developed concept's flexibility allows it to be adjusted and applied to other environmental charity projects.
2 Billion Trees provide a fun and engaging experience. Using games to stimulate users' voluntary initiative is more in line with the theme of charity.
The developed concept's flexibility allows it to be adjusted and applied to other environmental charity projects.
2 Billion Trees provide a fun and engaging experience. Using games to stimulate users' voluntary initiative is more in line with the theme of charity.
The developed concept's flexibility allows it to be adjusted and applied to other environmental charity projects.
01
Understanding
We conducted background research to understand the goal and service scope of selected program (2 Billion Trees). Then, we deep dived into researches regarding challenges environmental charities face and donorsβ mindsets.
We conducted background research to understand the goal and service scope of selected program (2 Billion Trees). Then, we deep dived into researches regarding challenges environmental charities face and donorsβ mindsets.
Background - WWF
Goal
2 Billion Trees program is held by WWF (World Wide Fund for Natural) Regenerate Australia to defend against the loss of biodiversity after the bushfire in 2019. They aim to save and grow 2 billion trees in Australia by 2030 (including 780 million existing trees and 1.56 new trees) (WWF Regenerate Australia, n.d.). Innovative technologies, like drone seedling, are introduced to boost the reconstruction efficiency. In this case, they collaborate with organizations, businesses, and the government. However, this dream plan will not be completed without the general publicβs help.
Goal
2 Billion Trees program is held by WWF (World Wide Fund for Natural) Regenerate Australia to defend against the loss of biodiversity after the bushfire in 2019. They aim to save and grow 2 billion trees in Australia by 2030 (including 780 million existing trees and 1.56 new trees) (WWF Regenerate Australia, n.d.). Innovative technologies, like drone seedling, are introduced to boost the reconstruction efficiency. In this case, they collaborate with organizations, businesses, and the government. However, this dream plan will not be completed without the general publicβs help.
Target Audience
Every person who is willing to engage in charitable and social activities in Australia.
Target Audience
Every person who is willing to engage in charitable and social activities in Australia.
Scope
Sign up and join the community to support advocacy work.
By informing the registered users, Regenerate Australia can expand their influence.
Sign up and join the community to support advocacy work.
By informing the registered users, Regenerate Australia can expand their influence.
Sign up and join the community to support advocacy work.
By informing the registered users, Regenerate Australia can expand their influence.
A donation channel is available on their official website.
Users can donate any amount of money, and the usage will be presented in the annual report.
A donation channel is available on their official website.
Users can donate any amount of money, and the usage will be presented in the annual report.
A donation channel is available on their official website.
Users can donate any amount of money, and the usage will be presented in the annual report.
Scholary Research
Donorsβ Behaviour
Individuals tend to donate to only one organization. (AEGN, 2020)
Individuals tend to donate to organizations in other fields instead of the environment. (AEGN, 2020)
Wealthy donors are more likely to support environmental charity. (AEGN, 2020)
Religion and belief play an important role in donations (Muhammad at al., 2015).
Collectivist culture and individualistic culture influence people's donation intentions (Nan et al., 2015).
People with low social status are more concerned about donations whose results are beneficial to themselves and others immediately in the future, and people with high social status are more concerned about donations whose results are more beneficial to them now and in the future (Nan et al., 2015).
Individuals tend to donate to only one organization. (AEGN, 2020)
Individuals tend to donate to organizations in other fields instead of the environment. (AEGN, 2020)
Wealthy donors are more likely to support environmental charity. (AEGN, 2020)
Religion and belief play an important role in donations (Muhammad at al., 2015).
Collectivist culture and individualistic culture influence people's donation intentions (Nan et al., 2015).
People with low social status are more concerned about donations whose results are beneficial to themselves and others immediately in the future, and people with high social status are more concerned about donations whose results are more beneficial to them now and in the future (Nan et al., 2015).
Industry Insight
Donations from individuals are the main sources of environmental charity.(AEGN, 2020)
Large charities with marketing strategies are more likely to utilize individual donations effectively. (AEGN, 2020)
Compared with the customer-centric business model, the organization-centric business model hinders the development of the organization (Andreasen and Kotler, 2008).
Fierce competition and lack of credibility pose a threat to the development of the organization (Muhammad at al., 2015).
Donations from individuals are the main sources of environmental charity.(AEGN, 2020)
Large charities with marketing strategies are more likely to utilize individual donations effectively. (AEGN, 2020)
Compared with the customer-centric business model, the organization-centric business model hinders the development of the organization (Andreasen and Kotler, 2008).
Fierce competition and lack of credibility pose a threat to the development of the organization (Muhammad at al., 2015).
Primary Research
Interviews ( 5 Stories )
Objective: Figure out how non-profit organization strategies impact usersβ donation behaviours.
Interviews ( 5 Stories )
Objective: Figure out how non-profit organization strategies impact usersβ donation behaviours.
Key Questions:
Could you describe the most impressive voluntary activity youβve experienced in your life?
What do you think about One-time Donation and Continuously Donation (For example: once per month)?
If let you join a voluntary activity, which category you would choose? Why?
Where do you usually obtain the information of voluntary activities?
Key Questions:
Could you describe the most impressive voluntary activity youβve experienced in your life?
What do you think about One-time Donation and Continuously Donation (For example: once per month)?
If let you join a voluntary activity, which category you would choose? Why?
Where do you usually obtain the information of voluntary activities?
Insights:
Few people donate on their own initiative.
They pay little attention to environmental donations cause they canβt get relative information.
They pay attention to people in need in their community
The influence scope will impact their participant
Prefer one-time to save the cost
They want to know people who share the same value through voluntary activities
Insights:
Few people donate on their own initiative.
They pay little attention to environmental donations cause they canβt get relative information.
They pay attention to people in need in their community
The influence scope will impact their participant
Prefer one-time to save the cost
They want to know people who share the same value through voluntary activities
Research Data Analysis
We used Affinity Diagram to analyse the secondary and primary data
We used Affinity Diagram to analyse the secondary and primary data
Then we applied How Might We to expand the design opportunities
Then we applied How Might We to expand the design opportunities
Group Insights: Intensions, Agent, Feedback
Group Insights: Intensions, Agent, Feedback
Design direction
We focused on
Donation Feedback π
Because The 2 Billion Tress program held by WWF already has marketing strategies for improving usersβ donation intention and providing instant feedback to donors at their website. However, they donβt have a customer-centric marketing strategies for encouraging donors to keep long-term donations.
Because The 2 Billion Tress program held by WWF already has marketing strategies for improving usersβ donation intention and providing instant feedback to donors at their website. However, they donβt have a customer-centric marketing strategies for encouraging donors to keep long-term donations.
Target Audience
Age: 18-40
Who has average income and are willing to contribute their efforts to environmental charity
βI understand the environmental issues need individualsβ effort, while it cannot be addressed overnight. Continuously donation would cost a lot.β Male, 26
βI understand the environmental issues need individualsβ effort, while it cannot be addressed overnight. Continuously donation would cost a lot.β Male, 26
Problem Statement
People who care about the environment tend to do one-time donations due to the lack of motivation to contribute continuously and email subscription action exerts little impact on usersβ mindsets.
In this case, WWF cannot obtain more long-term donations and the advocacy work fails at improving environmental awareness and encouraging sharing behaviours.
People who care about the environment tend to do one-time donations due to the lack of motivation to contribute continuously and email subscription action exerts little impact on usersβ mindsets.
In this case, WWF cannot obtain more long-term donations and the advocacy work fails at improving environmental awareness and encouraging sharing behaviours.
Expected Outcome
We want to encourage users to keep long-term donation behaviour by showing their donation giving back benefits to themselves at instant and future and improve their awareness of environmental problems.
We want to encourage users to keep long-term donation behaviour by showing their donation giving back benefits to themselves at instant and future and improve their awareness of environmental problems.
Mindset
After the interview, we noticed that when donation decisions are mainly driven by 2 types of mindsets.
Mindset
After the interview, we noticed that when donation decisions are mainly driven by 2 types of mindsets.
Prudent Mind
Acting with or showing care and thought for the future.
Prudent Mind
Acting with or showing care and thought for the future.
Trust
Consequentialism
Egoism
Trust
Consequentialism
Egoism
Emotional Mind
Having feelings that are easily excited and openly displayed.
Emotional Mind
Having feelings that are easily excited and openly displayed.
Emotional Mind
Having feelings that are easily excited and openly displayed.
Sympathy
Conformity
Instant gratification
Sympathy
Conformity
Instant gratification
Competitor Analysis
Before diving into further analysis, we analyse the feedback system of several competitors regarding two dimensions, namely impact time and degree.
Before diving into further analysis, we analyse the feedback system of several competitors regarding two dimensions, namely impact time and degree.
Trillion Tree Campaign
Trillion Tree aiming at providing an ease-for-use platform to connect individual donors with worldwide tree-planting organizations and reduce deforestation caused by man-made CO2 emissions.
Trillion Tree aiming at providing an ease-for-use platform to connect individual donors with worldwide tree-planting organizations and reduce deforestation caused by man-made CO2 emissions.
Orangutan
Their tree planting program provides a donation platform aimed to help forest regeneration and expand orangutan habitat areas.
Their tree planting program provides a donation platform aimed to help forest regeneration and expand orangutan habitat areas.
02
Ideate
Defined Solution
We intend to create an interactive tree-planting community in which individual donors can increase environmental awareness, inspire each other and construct greener Australia continuously.
We intend to create an interactive tree-planting community in which individual donors can increase environmental awareness, inspire each other and construct greener Australia continuously.
Crazy Eights
We have generated as many ideas as possible in a short period of time through Crazy Eights, focusing on the quantity ideas rather than the quality. After the exercise, we had many different ideas. In all of these, some are not working, some are repetitive, but in the end we all agree and choose to gamify the tree planting process.
We have generated as many ideas as possible in a short period of time through Crazy Eights, focusing on the quantity ideas rather than the quality. After the exercise, we had many different ideas. In all of these, some are not working, some are repetitive, but in the end we all agree and choose to gamify the tree planting process.
User Journey Map
The Prudent
The Emotional
Information Architecture
Initial State: Information architecture is developed based on the features: planting system, achievement system, leaderboard, and update.
Initial State: Information architecture is developed based on the features: planting system, achievement system, leaderboard, and update.
03
Prototype
04
Test
User Test Goal
π―
To know if this app is easy and fun to use
To know if this app is easy and fun to use
To know the most frustrated part users experienced
To know the most frustrated part users experienced
To know if this app motivate users to donate to our project
To know if this app motivate users to donate to our project
Follow-up Interview
π Whatβs the most impressive/frustrated part?
π Whatβs the most impressive/frustrated part?
π Will you keep playing/recommend your friends? Why?οΈ
π Will you keep playing/recommend your friends? Why?οΈ
ποΈ Whatβs your visual expectation for the final product?
ποΈ Whatβs your visual expectation for the final product?
ποΈ Do you have any other suggestions?
ποΈ Do you have any other suggestions?
Insights
Sense of Participants
Disconnect with Reality
Users fail to identify if the planting and watering actions are real or just in the game
Users did not understand the background story and how to position themselves in this campaign
Users don't have the sense of participating in current affairs and communities
Users want to see the activity update without effort
Lack of Motivation
Users donβt have the sense of achievement
Intensify the Certificate part
They may only use it once and would not to open this app everyday
Lack motivation of watering and sharing
Users donβt want to share at the first time they use this app.
Users donβt have the sense of achievement
Intensify the Certificate part
They may only use it once and would not to open this app everyday
Lack motivation of watering and sharing
Users donβt want to share at the first time they use this app.
Inefficient Communication
Users feel frastrated to understand the share feature regarding where to access and what would be shared
Users always misunderstand the meaning of colours
Heavy text and lack of images
Users fail to recognize if the map is personal map or all usersβ map
Users confused about why personal progress and settings are on the same page
The progress bar is hard to understand
Iterate
Based on the feedback, we brainstorming 3 game modes to increase the retention rate
Based on the feedback, we brainstorming 3 game modes to increase the retention rate
1
1
1
Live Streaming
Live Streaming
Borrowing idea from short-video apps. Continuously update of usersβ actions will stimulate users to take part in.
Borrowing idea from short-video apps. Continuously update of usersβ actions will stimulate users to take part in.
2
2
2
Dialogue
Dialogue
Borrowing idea from RPG games. Use non-player characters' talking to increase engagement.
Borrowing idea from RPG games. Use non-player characters' talking to increase engagement.
3
3
3
Storybook
Storybook
Borrowing idea from mobile MOBA games. Use herosβ stories as the reward for meeting certain conditions.
Borrowing idea from mobile MOBA games. Use herosβ stories as the reward for meeting certain conditions.
We combine all of them and generate a new game.
1
All playersβ actions will be displayed here to tell them that βYou are not alone! β
2
Combine with the parks' sightseeing spots, when players meet certain conditions, the spot would be unlocked and the mascot will tell the spot's story.
3
Each area will have one unique mascot to give instructions, talk with and encourage players.
Updated-Information Architecture
Information Architecture
05
Deliver
Design System
Primary Colors
Our colour systems were developed based on the WWF colour system. Consistent with the WWF brand and logo, we choose black and white as our primary colours, and to fit with our design concept, we also select a primarily green colour.
Gray-10
#000000
Gray-1
#FFFFFF
Green-6
#74C050
Typography
Heading
Weight: Regular
Size: 32pt
Leading: 39pt
Case: All caps
Bodytext
Weight: Regualr|Semibold|Bold |Extra Bold
Size: 12/14pt
Leading:16/18pt
Case: First character upper case